6A2 6B2 - Research into play, important when teaching and learning with children.
Play is necessary for creativity.
Play is necessary for creativity.
Play-like activities put us into a
psychological state where it’s ok to fail, where it’s ok to wonder “what if?”
Through play we can be anyone or
anything.
Play removes limits.
Children are inclined to creative
exploration and imagining.
We are designed to be players in
the game of life, rather than creators.
Open environments, flexible tools,
modifiable rules, and superpowers.
Open-ended play and the
continuing need for workplace creativity.
Play is the answer to how
anything new comes about.”
A playful mind thrives on
ambiguity, complexity, and improvisation.
The resourcefulness of
children’s culture has eroded, as children have become less skilled at
transforming everyday objects into playthings.
Necessity is the mother of
invention.
Letting children be the
inventors of play.
Open environments are those in
which the child gets to be the author and the medium is open to interpretation.
Designed to encourage
child-directed, unstructured free play.
Shidonni, Spore, and
Scribblenauts are truly embracing the open and digital potential. With them,
the play is so unlimited no one cares that someone else wrote the rules. Kids
get to design their own games in real time with Scratch, Kodu, Kerpoof, and
Alice. LEGO Mindstorms, Pleo, and the Spy Tracker System from Wild Planet
enable authors to write their own software applications for physical products.
A crayon can be used for
drawing anything, but it can also be melted and re-sculpted into something
completely different.
Allow a child to record his or
her own directives would invite invention, ideation, and exploration.
Had an original idea, created
a new game on the playground, made up a story, solved a problem for a friend,
or invented something uncommon from a common object.
We aren’t born with playful minds, we create them.
To Play or Not to Play: Is It
Really a Question?
The resounding feedback was
that the children wanted to be the spies themselves, not the character. So the
company introduced its spy gear with packaging that depicts real kids being
super sleuths.
Superpowers, by my definition,
are the physical and mental skills that we develop to adapt and thrive in a
complex world while exploring the creative opportunities made possible by
global progress.
What children and young people do
when they follow their own ideas and interests, in their own way, and for their
own reasons.’
What children and young people do
when they are not being told what to do by adults’.
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